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(1 edit)

Interesting game. It's something different. The graphics are good, also the movement feels good. At the beginning I was not sure how it works, but after some time I managed it. I don't know if I played it right, but mostly I was outside the sales table. Maybe put the shelves behind/below the salesman? Or change the layout a tiny bit. The Upgrades were good, they gave me a temporary aim.

Another suggestion: Remove the colliders from the customers or change it a bit. The first problem was that the collider was too large (y - scale), so I couldn't run past them if I was right behind them. The second problem:

But things like that are normal in a game jam :D

Everything else I didn't mention was fine and well executed (UI, Introduction, red Arrow which points at the shelves etc). Overall good job.

(+1)

Yeah if you stand in front of the customers then you get pushed into the counter and cant get out, luckily only a few people have discovered this xD You're absolutely right about the customer hitboxes, I don't know how I managed to miss that during all the playtesting.

Thanks for playing, hope you had fun despite those 2 bugs!