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(+1)

That was pretty fun! Overall mechanics reminded me of Yone from LoL. The movement of the character was quite quick as was the drop due to gravity, but that may be just how you like the game to play. The character movement otherwise is very smooth and blends nicely. 

Possible improvements: Have you thought about introducing a block mechanic to the game?  Currently the little goblins jump and dash attack around quite a bit so would be nice to be able to block some hits. On the subject of goblins, perhaps an attack animation where they leap at you, instead of the current dash attack, or maybe even multiple attack styles they could do. 

Very nice overall! Great job!

(1 edit)

Thanks! You're spot on, my main inspiration for the game was Yone. I did make the falling fast on purpose to emphasise quick movements.

Originally, I had plans to add a block when my friends pointed it out, but I just simply didn't have time to add it. Instead the dash and rewind makes you invincible. Nobody mentioned different attack patterns before, I'll add it to my list of ideas.

P.S. I already played and rated your game as well