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Okay firstly I want to compliment the art style and direction, this is beautiful! However I gotta say that it needs snappier response to the shooting control. Maybe wind up to fire more quickly (or even instantly), as it detracts a lot from the feeling of a weapon when it is slow like that.

Add some particle effects, some post processing would go absolutely wonderfully with your already great looking art.

Camera is another issue with not necessarily being able to see pools of acid before jumping (the curse of gamejams XD), but it is forgivable given the nature of things. Definitely what I would improve on though (same for my own game tbh).

Thank you for the cool entry and keep it up, keep putting in the effort and you are gonna make great things. I enjoyed your entry and I hope you have a lovely day.

Please if you have time, review me as well. I would really appreciate your insight. I have made extensive use of post processing and of shading, and I think if you do some of that with your art it will look FANTASTIC.

My kind regards!

Totally agree on your feedback! I definetly wanted to add lighting and particles, however i run into several issues when implementing them. For the particles I didn't had enough time to code, implement and adjusted them right within the timeframe, because for the core game I needed 5 days and I only had one day for the art. (I was only able to work 6 days on it) so I was forced to cut it. And the lighting. I used Unity 2017 because I am only used to monodevelop and upgrading to 2019 where 2D lighting is implemented would have meant to swap to Visual Studio and boy I only get so confused when the color code changes from the code and to adjust that would have taken too much time. So i totally agree, it hurt submiting without having the visual standard I wanted it to have, but I guess I should be happy enough for people enjoying the art and atmosphere I was able to create with like 8 assets xD