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(1 edit) (+1)

Thank you so much! I'm glad you enjoyed our game :D

We actually really cheaped out on the CRT effect. Instead of doing the responsible thing and using a shader, it's just an semi-opaque overlay graphic (alternating black and transparent lines) on a separate Camera Space canvas, so it gets affected by the post-processing.
The screen curve is using the lens distortion post-processing effect from URP.

Thanks again for playing! <3

(+1)

that’s awesome. Love learning about the tricks of the trade! Yeah, using the transparency will cost more in performance, but in a pinch it gets the job done and looks excellent.