Thanks Kilansky, my next VR development skill to acquire is to make cross-platform games. With Unity’s XR input system that should be pretty straight forward.
Matt Hoffman
Creator of
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For those without a headset, I have added a playthrough video for you to see the experience (7 minutes viewing in total). Please take a look at the video if you aren't able to play the game and provide your insights/feedback.
Play-through video HERE: https://youtu.be/UFikjzM1XMc
Hi! Good first entry to a game jam! The menus are complete and you have everything you'd expect a game to have for it to start, play, and finish gracefully. The difficulty was quite high for me, but I do see a difficulty adjustment setting. Keep on developing and participating in Game Jams!
Please also review and rate my game. Thank you!
I liked the music and the idea of rewinding the direction of the square based on the color. The color cooldown seemed too short and I would have liked to have the cooldown indicator closer to the player object. That way, I would be able to react to the color changes more quickly. Nice overall completeness of this game, with high score and customizations. Nice work! Please also rate my game. Thank you!
I really loved the music in your game. It was awesome. Love syncopated rhythms, so it was easy to get into the groove of dungeon crawling. I almost beat the game, but got caught by spiders over and over. One question: what was I dropping when I hit the SHIFT key...?? Hmm. My character seemed very scared. :-)
Hi RemStorm, this was created using the Oculus Integration (from Oculus), so it may have compatibility with your SDK2. The input for the game is literally the grip button on a touch controller. The integration may generalize that input to what your controller has. You could always give it a try and let me know if that works? VR is definitely still going strong and I'd encourage you to pick up an Oculus Quest and a link cable. You have both a portable headset and the ability to play higher-end PC games with the one headset. Very good. Also, if you want to start developing in VR, I can give you some advice on where to start and save a ton of learning curve headaches.
What a semi-terrifying trippy corporate dream-like dystopian VHS lucid halcyon experience. I experienced the "bad" ending. I didn't quite know what the rewinding was doing for me on the last level (Grass level). Also, the audio level of the narrator (TV) was a bit too low for me to understand everything clearly, but the combination of the narrative I could hear and the music made this engaging, to say the least. Very nice, creative work.
Story-driven, nice idea. As some others have said, the player controller rotation sensitivity is pretty high, but not unmanageable. As for the development, what was your method for animating the character between main play areas? It was interesting that the character controlled itself for a while, then when it got to a certain spot, it would let me have full control. Thanks in advance!
Very interesting logic concept. I had fun with it when I could figure out the puzzles. I don't know if it was me or if there was something off about level 3. It seemed to not follow the moves I was performing. Maybe it was me, although I tried it enough times that I think it was the game, lol. Nice work on this one!
Such a crazy ride. Love the mix of VHS aesthetic, scene transitions, and 80s audio clips. You've got to share how you created to VHS and CRT post-processing. It really added to the feel. I felt the best part of the game was enjoying the loading screens and music changes. Crazy, I know. But still.... sigh.
Ok, this is the best game I've played so far. So many reasons to like this nostalgic piece of arcade excellence. Please share how you did the CRT effect and the screen curve. Loved that you made it feel like an old coin op machine. Such careful attention to detail needs to be represented in a Brackeys game jam review video. Excellent work Snowy and Cactus!!!! Bravo
Thanks for the review Sanjuro. Since this was a solo project I kept the variation to a manageable level, but did think of ways to make the experience more challenging, varied like having damaged tapes that would require you to repair a rewinder and adding BETAMAX or other formatted tapes that would require a special rewinder that’s in a different place or under the table. Lots of great ideas, but limited time to execute a working and polished VR experience.