Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Matt Hoffman

76
Posts
1
Topics
6
Followers
8
Following
A member registered Apr 30, 2019 · View creator page →

Creator of

Recent community posts

Thanks Kilansky, my next VR development skill to acquire is to make cross-platform games. With Unity’s XR input system that should be pretty straight forward. 

For those without a headset, I have added a playthrough video for you to see the experience (7 minutes viewing in total). Please take a look at the video if you aren't able to play the game and provide your insights/feedback.

Play-through video HERE: https://youtu.be/UFikjzM1XMc

The gif brought me to the game, but the gameplay made me stay. Great entry! I had a lot of fun. Chill nostalgia aesthetic, fast-paced, snarky. Nice. Please also rate my game, thank you!

Hi! Good first entry to a game jam! The menus are complete and you have everything you'd expect a game to have for it to start, play, and finish gracefully. The difficulty was quite high for me, but I do see a difficulty adjustment setting. Keep on developing and participating in Game Jams!

Please also review and rate my game. Thank you!

This is an ambitious game design. There is a lot of potential for deep storytelling as you continue to expand on this. It reminds me of games from the mid-90s. Nice work! Please also rate my game, thank you!

Thank you BlueMarleGames! It's been a fun journey to learn VR development. It's an amazing new way to experience 3D environments. I hope you get a chance to try the games and experiences that are out there. I'll continue to make more and push the VR innovation envelope further. :-)

I really liked the added fire power as the game progressed. The number of rockets and bullets gets insane ===== FUN! Please also rate my game, thank you!

I liked the music and the idea of rewinding the direction of the square based on the color. The color cooldown seemed too short and I would have liked to have the cooldown indicator closer to the player object. That way, I would be able to react to the color changes more quickly. Nice overall completeness of this game, with high score and customizations. Nice work! Please also rate my game. Thank you!

Challenging and complex gameplay. A solid piece of development work. Nice job. I enjoyed the narrative that you put together. Please also rate my game too. Thank you!

Nice job on the game. I enjoyed the nostalgic touches you added. Please also review my entry. Thank you!

Nice game. Very difficult at the beginning. Perhaps reduce the number of hazards at first and make the levels more challenging as the player progresses. Keep on coding!

Hi AJ, I can play and rate your game for sure. Since you don’t have a headset, could you watch the 7 minute play through and rate my game as well? It’s challenging to get enough reviews for a VR game, so hopefully the play through give enough info. 

Those were the days when everyone knew why pencils were shaped that way. Now, that knowledge is lost... except in a game jam. :-)

I loved this game. "Freeze Sucka!" lol Lucas Arts eat your heart out :-)

I really loved the music in your game. It was awesome. Love syncopated rhythms, so it was easy to get into the groove of dungeon crawling. I almost beat the game, but got caught by spiders over and over. One question: what was I dropping when I hit the SHIFT key...?? Hmm. My character seemed very scared. :-) 

Hi NeatGames, thanks for the review. Yes, I did enjoy the development this last week and applied some new skills I'd recently learned about achievement management systems. I look forward to building on this experience in the future and making it even weirder/funner.

Thank you Ohima! It's so fun not taking things too seriously. I'm glad you share my sense of humor, lol

Hi RemStorm, this was created using the Oculus Integration (from Oculus), so it may have compatibility with your SDK2. The input for the game is literally the grip button on a touch controller. The integration may generalize that input to what your controller has. You could always give it a try and let me know if that works?  VR is definitely still going strong and I'd encourage you to pick up an Oculus Quest and a link cable. You have both a portable headset and the ability to play higher-end PC games with the one headset. Very good. Also, if you want to start developing in VR, I can give you some advice on where to start and save a ton of learning curve headaches.

Thank Ilya, Yes, a little repetitive, but the pace of moving around and trying to keep the rewinds per minute up makes it a fun task to complete. In future versions I'll add things like damaged tapes, different formats, broken rewinders, and dinosaurs. ;-)

I really liked the music on this game. Good development exercise. I had fun jumping around :-)

Great work folks! Love them VHS. My game has them too. Can't get away from the importance of rewinding can we?? :-)

Wow, nice work on this game. You kept the intensity up, and the changing consoles and games of choice was nice. Having Z and X keys be inputs made it difficult to press the correct buttons in a coordinated way. Especially during the jump/shoot rewind. 

One of the best games in this jam. Nice work. You covered so many game design basis in this submission. Keeping it between the egg and the grave.. Nice.

What a semi-terrifying trippy corporate dream-like dystopian VHS lucid halcyon experience. I experienced the "bad" ending. I didn't quite know what the rewinding was doing for me on the last level (Grass level). Also, the audio level of the narrator (TV) was a bit too low for me to understand everything clearly, but the combination of the narrative I could hear and the music made this engaging, to say the least. Very nice, creative work.

Story-driven, nice idea. As some others have said, the player controller rotation sensitivity is pretty high, but not unmanageable. As for the development, what was your method for animating the character between main play areas? It was interesting that the character controlled itself for a while, then when it got to a certain spot, it would let me have full control. Thanks in advance!

This is one of the BEST games  of the jam. Super inventive and the puzzling was fun. It made me as the player feel like I was doing something amazing when the level would rewind and everything seemed to fall into place. Satisfying game. ..

Very interesting logic concept. I had fun with it when I could figure out the puzzles. I don't know if it was me or if there was something off about level 3. It seemed to not follow the moves I was performing. Maybe it was me, although I tried it enough times that I think it was the game, lol. Nice work on this one!

that’s awesome. Love learning about the tricks of the trade! Yeah, using the transparency will cost more in performance, but in a pinch it gets the job done and looks excellent. 

I'm Mary Poppins ya all!!

Such a crazy ride. Love the mix of VHS aesthetic, scene transitions, and 80s audio clips. You've got to share how you created to VHS and CRT post-processing. It really added to the feel. I felt the best part of the game was enjoying the loading screens and music changes. Crazy, I know. But still.... sigh.

It took me a while to get more than a score of 50, but I was able to get to 100. Quite challenging with the jump intervals being different from the movement of the obstacles. Nice to see someone else knows what pencils are for ;-)

That was surprisingly fun. You set the difficulty level high for the first couple of levels, but once I figured out what was going on, I realized that Bob had extreme powers over the other robots.

Well thought out game. Fun to puzzle through the different scenarios :-)

Tried to play, but the download didn't have an exe file (is this only playable on MacOS?)

(1 edit)

Ok, this is the best game I've played so far. So many reasons to like this nostalgic piece of arcade excellence. Please share how you did the CRT effect and the screen curve. Loved that you made it feel like an old coin op machine. Such careful attention to detail needs to be represented in a Brackeys game jam review video. Excellent work Snowy and Cactus!!!! Bravo 

it’s repetitive, but short, and the fact that increasing your speed Changes the music complexity and the types of movie clip rewards AND that the rewinders finish at different intervals makes the short experience fun. 

(1 edit)

Thanks for the review Sanjuro. Since this was a solo project I kept the variation to a manageable level, but did think of ways to make the experience more challenging, varied like having damaged tapes that would require you to repair a rewinder and adding BETAMAX or other formatted tapes that would require a special rewinder that’s in a different place or under the table. Lots of great ideas, but limited time to execute a working and polished VR experience. 

Good job!

Great job guys!! So fun to build a game with a 'little' help from dad!! Those sound effects though!! Top shelf. :-)