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(+1)

Tough as nails and would really benefit from some carnage when you hit something, so as to minimise the frustration of failure.

Thank you for the feedback! We actually thought about that.. You're saying we should let the player "hit" a little more of the obstacle or something, right? To make it more forgiving. That's what I understand. As for it being "tough as nails", we agreed we should tweak the difficulty. It's a bit frustrating that you get used to your own game and aren't as objective, the more you test it haha.