Tough as nails and would really benefit from some carnage when you hit something, so as to minimise the frustration of failure.
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Thank you for the feedback! We actually thought about that.. You're saying we should let the player "hit" a little more of the obstacle or something, right? To make it more forgiving. That's what I understand. As for it being "tough as nails", we agreed we should tweak the difficulty. It's a bit frustrating that you get used to your own game and aren't as objective, the more you test it haha.