Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I like where you took the puzzle of lining up and identifying groups of many! The opponent might have been a bit too silly in the beginning (first two levels at least) so that the feel for the actual complexity and possibility got lost at first. I think you could loose people there. But with player vs player and rating systems this could be epic. Also never understood the "x2" was that just a random modifier (if so maybe a bit too frequent...)