The Good:
- Art - the art was very well made and clean! It really suited the atmosphere of the game
- Clarity and difficulty - I never had any issues knowing what to do. You gradually introduced mechanics to the player and then ramped up the difficulty at a good pace. Level design felt really polished
- Concept and theme - I really liked the concept of a turn based puzzle, and the different buttons that rewinded and paused, together with the story, really suited the theme
Could Improve:
- Spelling and grammar - this is just a side note, and I won't lower my rating because of it, but it was difficult to read the story and dialogue sometimes (e.g. it's "were" not "where")
- Repeating music and dialogue - every time you died or moved onto the next level, the music would restart. This was the same with dialogue every time you died
- Unpredictable AI - I couldn't predict the enemy movements. They moved consistently, but ambiguously. I couldn't figure out the puzzle by thinking, I had to keep restarting to see where the enemies would move. Maybe add a tip telling the players how they behave
Overall:
A fun but short game, definitely a solid entry. The game was enjoyable to play outside of some frustrating bits.