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(+1)

I liked the audio guidance you incorporated into the story.  Really helped with immersion.  I'd recommend adjusting how the audio loops when failing a task.  For instance I kept hearing iPOD (I realized it was iPhone later) in the first part and wandering why 2003 wasn't working....THEN I had to hear the same audio loop again.  In the event of a failure you could keep the player on the keypad and instead play something like "That isn't when the iPhone was created".  Otherwise you're on to something.  Keep at it!

(+1)

Thx for the feedback we will defanitly add that after the jam.