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Ohima! Games

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A member registered May 06, 2020 · View creator page →

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I like where you are going with it.  Can't say I've played many multiplayer games in this jam much less one that uses a rewind mechanic.  Keep it up!

Neat game play and effects

That's an awesome "feature" honestly.  Definitely lean into that and vary it up.  I thought that was a cool discovery moment.

Loved the artwork.  Also, am I correct in assuming the levels are procedurally generated?  I like how you added the help windows not just for items but the enemies as well.  I didn't immediately notice a difference (and thus why I was getting massacred) until I popped open the enemy stats window.

Last thing, not sure if this is intentional or a glitch but I discovered if you rewind on an enemy w full health, you can drop their health enough to one shot them.  Is this a bug or a feature? ^_^

I think with some general variable tweaks you will have a nice base to continue building upon.  Keep at it!

Took a minute to get what you were doing.  But the "Ah ha!" moment was well worth it.  Especially w the alien ships.  That was pretty cool.  Well done!

Love where you're going with this!  Graphics were fun and the gameplay felt pretty smooth.  Well done!

I like the concept of rewinding the environment to progress or rebuild the world.  Keep at it!

once I got what you had to do, the game was really awesome.  At first I thought the arrow keys were optional rather than necessary for mechanics.  Keep it up!

I really like the idea, especially the corrupt phantom concept.  Keep at it and iterating on it!

I liked the audio guidance you incorporated into the story.  Really helped with immersion.  I'd recommend adjusting how the audio loops when failing a task.  For instance I kept hearing iPOD (I realized it was iPhone later) in the first part and wandering why 2003 wasn't working....THEN I had to hear the same audio loop again.  In the event of a failure you could keep the player on the keypad and instead play something like "That isn't when the iPhone was created".  Otherwise you're on to something.  Keep at it!

You definitely were thinking out of the......BOX.  LOL see what I did there?  Seriously though that was a fun use of the rewind mechanic with some interesting puzzles.  Well done!

Thanks for the feedback!  Glad you enjoyed it

You need to single click menu items.  Double clicking them will stack up next level async loads and mess things up.  Please give it another go if you have time.  

I like the concept and mission structure.  My primary suggestion would be to provide some preliminary context to the objective such as "There is a rumor the queen is about to be assassinated.  Find the sniper" and then go from there.  Keep at it though!  You put together a good concept.

Dude.....I really wish I had a headset to play this.  I dig the concept and you had me cracking up during the prologue.  Great job!

Glad you liked it ^_^  The effects I used were Retro Aesthetics from the Unity Asset store.  

It's a secret to everybody!

It seems I have a bug where I don't disable clicking after the first click of a menu item.  Some ppl have been double clicking them and that's causing an async loading issue.  Single clicking is should work fine but it's my fault for not disabling clicking after the first click :(

OMG this game is so smooth.  Easy to pick up and you immediately feel like a bad ass.  Rock on 3000!

LOL Glad you liked the ending

Great aesthetics.  The puzzles are interesting and the use of the rewind works well.  Good job!

Great ideas.  I particularly like the pencil value one.  Thanks!

The atmosphere and art work is my favorite part

You're on to something here.  Keep at it!

I'm sorry, but I'm having a hard time playing this.  Objective and advancement isn't very clear :(

I like where you guys are going with this.  Keep it up!

Great concept and execution.  Loads of fun!

You put a big smile on my face.  Well done.  Love the tongue in cheek concept and how things gradually get restored as you collect videos.  Nice touch.

Great visuals and concept.  I like the way you played w the audio too.  The two things that got me stuck on a few occasions was the pausing when dialogue appeared and having to hit R and the control flipping on later levels.  Otherwise I totally dig it!

I did the idea of playing w a wind up car in a kid's bedroom.  My one recommendation is to add a sound que when the wind up meter is gone.  Nice job!  Keep it up!

LOL That was brutal.  Loved it amigo!  Well done!  Gonna have to tinker with this one more.  It hurts so good

Good first submission.  Keep at it!

Totally reminded me of Ultima Runes of Virtue II.  The game felt good and the "Ah ha!" moment when I was like "I'm getting massacred here but there are no more green slimes" was a nice personal victory.  Dunno if you meant to but those are important moments to build into a game.  Keep at it!

Simple, interesting mechanics.  I think it could use some adjustment to controls and enemy AI but overall you're on to something

The game play was super smooth.  I had a bit of difficulty finding incentive to use the rewind mechanic though.  What was your intended use when you designed it?

As someone who did a retro styled game, I can certainly appreciate the aesthetic.  The game play is nice and simple but fun.  

Nice art style and tone.  I like the difficulty curve and how forgiving the game is cuz it can be a difficult concept to pick up.  Well done!

I loved the diversity of rewind tactics you used.  The difficulty curve felt a bit steep but that didn't stop me from trying.  Well done!

Totally digging the retro feel on this one.  I must admit, I suck at these types of games but man, I still love them.

First off, Thank you for the Tutorial.  That was super helpful.  Secondly, I like the survival aspect of it.  I'm on the fence about the Rewind timer....not sure if it should be shorter or not but I never felt like I wasn't having fun even while I was getting swarmed by ppl with swords and grenades and explosive vests.  LOL