I like where you are going with it. Can't say I've played many multiplayer games in this jam much less one that uses a rewind mechanic. Keep it up!
Ohima! Games
Creator of
Recent community posts
Loved the artwork. Also, am I correct in assuming the levels are procedurally generated? I like how you added the help windows not just for items but the enemies as well. I didn't immediately notice a difference (and thus why I was getting massacred) until I popped open the enemy stats window.
Last thing, not sure if this is intentional or a glitch but I discovered if you rewind on an enemy w full health, you can drop their health enough to one shot them. Is this a bug or a feature? ^_^
I liked the audio guidance you incorporated into the story. Really helped with immersion. I'd recommend adjusting how the audio loops when failing a task. For instance I kept hearing iPOD (I realized it was iPhone later) in the first part and wandering why 2003 wasn't working....THEN I had to hear the same audio loop again. In the event of a failure you could keep the player on the keypad and instead play something like "That isn't when the iPhone was created". Otherwise you're on to something. Keep at it!
First off, Thank you for the Tutorial. That was super helpful. Secondly, I like the survival aspect of it. I'm on the fence about the Rewind timer....not sure if it should be shorter or not but I never felt like I wasn't having fun even while I was getting swarmed by ppl with swords and grenades and explosive vests. LOL