Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for playing! Yeah, I went for a "pause time" style battle system in the end, though I had considered the other option too.

I appreciate your feedback on the quick time events! That was a tough one teach the player easily. If I had more time, I probably would have included a tutorial battle right as you enter the first painting to teach the player the characters' movesets.