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(+2)

I had loads of fun with this game, and the graphics are really cool! I found that the player could move much faster than the enemies so you could basically outrun them and not have to deal with them. I don't know how you've coded the spawning mechanic, but perhaps it could be cool if the program predicted where the player was going and spawned some pre-emptively, to stop the player being able to cheese the game :-) Good job!

(1 edit)

You know, we talked about implementing that feature as it's true you can just outrun the enemies, but ended up just leaving it so you have to kill a minimum of enemies per level. Implementing spawining based on the player movement would've taken a ton of time we didn't have hahahah. Thank you for playing and the feedback! :)