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I enjoyed the whole idea of fixing a flawed AI's mistakes, and getting to see each of its individual calculations for the tiles. Feels like it must have taken some complex programming to get the AI to even function properly. The "turn based" puzzle gameplay approach was also really interesting. My one complaint would be that the sprite for the AI / guards clashed a little bit with the overall game aesthetic, but that could just be me.

Thanks! 

Yes, I see what you're saying, it's caller pallete is a bit too bright. I was trying to have contrast between it and the player but I may have gone a bit overboard.