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One of the most original ideas i've seen. The fact that your movement is tied to some fighting-game-like combos it's really cool. Both music and visuals serve well their purpose, but the theme implementation is a bit weak. I think you should explain much better the fact that the "combos" transfer from the previous levels and that you can even "reverse" them: in the second level, I didn't know how to kill Dave, and in the description I didn't find anything helpful, and only looking at the comments in this page i finally understood what I had to do. It may seem obvious to you, but it's not really intuitive. After that, it was really tough but enjoyable: in the end I died 36 times

Thanks for your detailed feedback. I think it was my mistake that I haven’t explained the combo mechanic so well. I thought that if the player was trying many times he would understand that hidden thing but it was not at all. About the theme: Well, the main idea was the combo system but there was the rule so I suggested that trick to fit the rule as well. Originaly it was just a daily challenge I was failed (there are only 8 gifs instead of 3000 💩)