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Very cool game idea and execution. Beautiful pixel art. I got major Celeste vibes off this game. I would really like to see a better slide feel for wall jumps something was off about it and it really put a damper on the experience. Also doing the platforming, keeping track of objects that change direction when you jump, and balancing going too forward or back in time was too much to keep track of for me. It felt kind of overwhelming/unfair, and any two of those mechanics could be combined to make something super cool. Awesome game, I home you keep updating it, look forward to seeing where it goes!

Thank you for your review! The team is discussing continuing development after the rating period ends, so we'll be updating our game page. There's definitely a bit of wall jumping jank, so that will be fixed if we release an update in the future. Unfortunately the timeline bar is kind of a necessary mechanic, because without it, moving platforms would just keep moving in whatever direction. Levels become much easier too, because there is no penalty for reckless jumps, which makes it harder to design interesting mechanics and puzzles; the timeline bar opens up a lot of design possibilities, such as objects that allow you to jump without rewinding or areas in which the timeline bar is shorter/longer. The timeline bar is pretty central to our jump rewind mechanic, but we're open to any suggestions on how to make it better!