This is great feedback, thanks a lot! The idea behind it was to be as minimal as possible in terms of indicating to the player where they were in terms of age - other than the visual representation of course. Just that time is ticking so keep moving and keep looking for the pills. The laughter itself was the only indication we gave (i.e. you better start taking those pills!). However, maybe an additional means of indicating to the player where in their “life cycle” they were would have been better!
I really like the end boss idea and it’s definitely something that would have added to the tension!
Thanks again for the feedback. It really helps us improve! :)