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Pretty clever use of the limitation. I liked that you created a mobile game. I don't play a lot of tap games, but this seemed to fit the bill. I felt like the heat meter builds too quick early in the game, though, and it would be better to have that work slow at first, then get faster as you become more notorious. Also, it took me a bit to realize I could buy multipliers of one revenue stream. Once I figured that out, it made more sense. Maybe people who are used to tap games would have gotten that faster.

(+1)

Thank you for this feedback. The heat meter has been mentioned at length, seems everyone has ideas for that part, which is awesome! I am planning to actually finish the game, and will definitively take an extra look at the heat meter for release :)

Thanks :)

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Oh! Okay. I don't read other people's feedback unless I have an issue, just so it doesn't taint my score/review.

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Yea that is probably for the better :)