Pretty clever use of the limitation. I liked that you created a mobile game. I don't play a lot of tap games, but this seemed to fit the bill. I felt like the heat meter builds too quick early in the game, though, and it would be better to have that work slow at first, then get faster as you become more notorious. Also, it took me a bit to realize I could buy multipliers of one revenue stream. Once I figured that out, it made more sense. Maybe people who are used to tap games would have gotten that faster.