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Day 12… move seems to be finally correct, move areas, jumping over water preventing ending move in the water, proper area calculation on unit activation… that took most of the time I could put on it today. Added also a basic turn logic so side unit selection is restricted and unit done after completing their turn… Let’s see if tomorrow I can implement turn rotation (alternate sides) and work on attack areas.

Really not sure I’ll be in time to get an actually playable thing to enter :/