Cool platformer! I loved the idea of flipping gravity; it felt like a natural evolution of the kind of gameplay found in Celeste. The controls were intimidating at first, but once I imagined my keyboard like a traditional controller, it wasn't too hard to get used to (with the exception of the wall-clinging button, which I never really got the hang of). I do wish the controls were displayed in-game instead of you having to scroll down just to see them. The character movement itself was extremely tight, and felt really satisfying. The difficulty curve was a tiny bit high for my liking, and I feel like the game could have eased the player a little more into the control scheme before getting to the meat of things. Overall, it was a really fun game, albeit with some room for polish and improvement.