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While it may be argued, and some people have, that this game has similarities to the GTMK 2020 - Out Of Control game Jam, I think this game still fits with the theme, with the central rewind mechanic happening only once instead of fully losing all controls. So thematically, I think this is one of the more excellent ones with the core gameplay centering around the rewind theme. Here are a few other things I like:

1) Simple spritework! The character work kind of reminds me of the main character from Celeste. You are an amazing artist and have already earned my admiration with your beautiful execution here in this game. I think you have great art direction and even without a tutorial - you have great intentional design so things that I think will do what they do, do exactly what they do.

2) Much better difficulty curve (?). In contrast to other puzzle games that were made in this jam, many of them I find myself stuck very early on. In your game in particular, I felt like I was able to go through the levels much better (and also end up finishing the game!) with more flow.

This is good, particular attention into difficulty balancing allows players to better enjoy a game, especially in a jam setting.

EDIT: OOPS, my speaker was turned off so I heard nothing. I quickly booted up the game and toyed around and heard the sound FX/Music now. Just here to say it's pretty good!

I'm glad you liked the art! It was my first time creating my own art for a game, so the wonderful feedback I'm getting on it is really motivating. The design of the main character was definitely inspired by madeline, I wanted a character that looked more realistic than the more standard exaggerated proportions you often see on 16x16 characters. 

You also might be the first one to pick up on the hidden tutorial as well. I don't particularly like tutorials in games, so I designed some of the levels specifically to teach mechanics.