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Wow, I really enjoyed this game! I'm a fan of the stealth genre, and it was a unique take on the theme. I really liked some of the smaller details you managed to put in, like how the lobby area got more decorated for each victory and the sort-of rewind time warp sound effect. I also felt like the difficulty curve was just right; it took me quite a few tries to beat the last level.

Only a few minor grievances on my part: sometimes when traveling back up, spikes would appear overhead while traveling quickly and cut the rope before I had much time to respond (partly my fault for not having a better mental map of the level in reverse), it took a while for me to realize the spikes cut the rope and not the hook, the background music was fitting but got a bit repetitive for me, and I did not find the items/pickups to be of very much use at all after I got familiar with the hook's normal rate of movement and precision. The shield didn't seem to protect me from the things that were most dangerous to me (spikes, wall goo + spikes). Thanks for sharing your game, very fun!

Thanks for playing! My plan for the spikes was that the player would have to remember where they were positioned so that they wouldn't encounter them on the way up, but it wasn't the right choice looking back at it, it makes the game more frustrating that it should be. Someone requested for the player to be able to pick the items at the beginning and take them into the level with them instead of spawning randomly around the level, and I think that along with increasing the items' power will make them a lot more versatile and strategy based. I might allow the shield to stop the player from being stuck, and I'm planning on also adding a rope shield in the post jam version as well, which I think will be a nice addition, maybe I'll include some sort of synergy between them. Anyways, thanks a lot for the comment, it really helps!