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Thanks for playing! My plan for the spikes was that the player would have to remember where they were positioned so that they wouldn't encounter them on the way up, but it wasn't the right choice looking back at it, it makes the game more frustrating that it should be. Someone requested for the player to be able to pick the items at the beginning and take them into the level with them instead of spawning randomly around the level, and I think that along with increasing the items' power will make them a lot more versatile and strategy based. I might allow the shield to stop the player from being stuck, and I'm planning on also adding a rope shield in the post jam version as well, which I think will be a nice addition, maybe I'll include some sort of synergy between them. Anyways, thanks a lot for the comment, it really helps!