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this was great fun, i really like the concept and the implementation is solid
appreciated the different enemies and the combo meter works really well with the mechanic 

rewinding is kind of overpowered though, while thats perfectly fine for a prototype i wonder how that could be balanced in a full game
might be cool to have different modes ala geometry wars(limit extending path length, enemies in closed path areas are killed, ...)

i got a highscore of 554