Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Time LineView game page

Submitted by robotabc773 — 7 hours, 50 minutes before the deadline
Add to collection

Play game

Time Line's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#9092.7913.222
Innovation#10712.4062.778
Game Design#11642.3092.667
Fun#11852.2132.556
Overall#12452.1492.481
Audio#14801.5401.778
Graphics#15711.6361.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You rewind back along your path to attack enemies.

Did you write most of the code yourself and made all the assets from scratch?
Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

It would be cool if you could stop rewinding by pressing space again. But it is still a fun game as it is.

Submitted

Fun game with a nice concept. Background music would do wonders and there is a bug where if you spam rewind and move at the same time you become stuck rewinding and become invincible but can't move. Otherwise good job.

Submitted

Killing the enemies with rewind was really satisfying! This game is so simple yet so fun! It would be greater with health pickups and a combo system/multiplier that doesn't go away instantly.
Good game! 👏

Submitted

Cool game, worked really well, didn't find any bugs that I know of, are the portals on the edges supposed to do anything? Nothing happened when i went over them.

Developer

Ah yeah I figured that might be confusing, they're just what the enemies come out of. They're supposed to open one by one, and they still do mechanically, but I forgot to hide them when the game starts so they're always visible.

Submitted

this was great fun, i really like the concept and the implementation is solid
appreciated the different enemies and the combo meter works really well with the mechanic 

rewinding is kind of overpowered though, while thats perfectly fine for a prototype i wonder how that could be balanced in a full game
might be cool to have different modes ala geometry wars(limit extending path length, enemies in closed path areas are killed, ...)

i got a highscore of 554

Submitted

Good game. Maby some background music would be great.