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(+2)

Honestly, this reminded me of RTS games that I've shyed away from in the past because of the visual complexity, but once I got past that and put myself in the game, I had a lot of fun. It got pretty suspenseful when I was down to my last unit.

I think there could be a better way of indicating what spaces you can advance on and which spaces you can't, since I ended up trapping myself in a loop of advance/flank because I did not realize I couldn't move over a certain square on the map.

The art style is beautiful, and having said my comment about the map I love the way it looks as is.

The music is also very fitting. I think some sound effects could be a nice touch, like an explosion from blowing up an enemy on attack or something.

Overall very nicely done and well polished!

(+1)

Hey, thanks for playing and reviewing.

Impassable terrain could definately be clearer, though there is currently also an issue where sometimes certain passable tiles can't be selected for some reason, so theres a chance you might have run into one of those aswell.

Glad you enjoyed the art direction!

We totally planned on having sounds, and perhaps even a bit of voice acting but we just ran out of time. Its certainly one of the things we'd like to revisit in the future.