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Hey SoyVixterDev, what didn't like about the jump? The animation, the velocity?

I think it's just like a general feel, perhaps making some expressive mid-air animations, making it so it goes faster but also drops a bit faster can improve it, but it's all about tweaking some properties until you feel like it's going better.

(+1)

We'll double check the controller constraints and see if we can improve the experience, thanks for the feedback!