Hey SoyVixterDev, what didn't like about the jump? The animation, the velocity?
I think it's just like a general feel, perhaps making some expressive mid-air animations, making it so it goes faster but also drops a bit faster can improve it, but it's all about tweaking some properties until you feel like it's going better.
We'll double check the controller constraints and see if we can improve the experience, thanks for the feedback!