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(+1)

Yes! you're totally correct! thanks a lot man :D

Here's the line

FlxG.camera.setBounds(0, 0, tileMapWidth, tileMapHeight, true);

where tileMapWidth and tileMapHeight are in pixels (tilesize in pixel * number of tiles).

Yes! That's the way, sorry for not posting the code before but i wasn't at my computer, nice to know you got it right!