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Getting close to a playable version… combat is kind of working, multiple attack types per unit, friendly unit spells, potions… the units still don’t “die” though… Tomorrow I need to implement units death, end-game state (all units in side X dead), tile based spells and a couple of missing unit special attacks and victory conditions and some base AI for the undead (or leave the prototype as a 2 alternating players thing… that could for sure reduce how much I need to implement yet).

Considering the remaining time Sound is gonna be missing in this prototype I’m afraid unless some talented pico-8 musician wants to contribute with a couple tracks (one for title/menu and a bg loop for in-game) and some sound effects (attack, spell casting, turn change…)

If you want to get a teste on how it looks you can try it at pico 8 bbs