I can tell this is one of those games that I would obsess over for hours, and never get past "Easy." I don't know if you ever played any "Stardew Valley,' but I had a similar reaction to the fishing mechanic in that game. It took me soooo long to get the hang of it, and it looks like yours would be the same, for me at least. Like other people are saying, key bindings would help, although each one would need a forward and back, so that would be eight keys for the hard one. Hmmm. I don't have a good solution for you. Not all games need a story, but it would help me to stay invested in the game if I knew why this beach ball is there, collecting gems, and avoiding lava. The audio and visual design really work together well, and the game loop is fast (very fast in my case), so there is nothing getting in the way of multiple attempts. Congratulations on finishing your game!
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Well, only bindings for rewinding are needed (the unwinding occurs automatically) so only a maximum of 4 keys would be needed.
The ball collects gems because erm... it needs to buy its ticket out of hell? (I definitely totally didn't come up with that just now :P). Lava is avoided because, well, I see no reason why anyone wouldn't want to avoid lava. Especially if you're a melt-prone plastic beach ball (it being a beach ball definitely totally didn't have anything to do with it being one of the only two round sprites in the free Unity asset pack I used).