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Not sure why, but apparently GMLive really doesn't like methods/functions, defined inside objects.

I had some cursed unreproducible issues on my production projects, then I hopped onto an empty project and faced some weird things there.
Sending the project. I may or may not have spent way too much time on it

  • The server warns you that you need a live_name in `name = function()`
  • `function name()` in a script/event with live calls causes some issues as the server mistakes it for a global declaration, which proceeds to interact unusually and show a compile error in game's output. I'll see about that.

for me, I need live_name in everything that isn't an event, so in every function (even in those which have same name as in resource tree).

(+1)

This is now fixed in 1.0.29+