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(+1)

Good game nice work! I like the tone and the mood that was set with the music and aesthetics. The RMB ability was a cool take on the time element, being able to suspend enemies and fire a wave into the frozen zone was a cool effect. 
I didn't really use the rewind that much at all, i couldn't really see a reason too. Perhaps it was because there was so many health drops that even if I missed one I could just kill something else and probably get one. Maybe think about reducing the drops to encourage more time bending?
Really good submission though!

Thank you for your feedback!

Yeah, the rewind mechanic was conceived to be more useful, but, unfortunately , I didn't have time to implement all of my ideas (but I got them in Trello though :D ).