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(+1)

Nice puzzle platformer. I didn't even realise the first time I played it that I was meant to collect the bolts AFTER the key haha; when I read that I went back and did it again haha. I of course died a bunch of times then, and I'm not sure I'm keen enough to go back and try to do a perfect run haha. I'm content with my knowledge that life is meaningless :P (haha it got very existential at the end there which vibed well with me haha). 

Overall quite solid! I dont have too much to complain about with the game, everything was fairly decent, but I guess everything could be bumped up slightly too in terms of graphics/sound effects etc. (everything was good but not great I guess is the best explanation I could give; but that's understandable for a game-jam game i think)

Only thing I thought could be improved upon a bit more was the theme; I didn't fully understand why the key 'rewound time', or why rewinding time made certain platforms disappear/appear, or why I was collecting bolts. But perhaps some things are just not meant to be understood (or perhaps I would have understood more if I did that perfect run through?).

(+1)

Thanks for the feedback it means a lot! Yeah i was going to implement something to show that the bolts/screws should be collected after collecting the key, but once again, i didn't have much time. The game is quite difficult, so being able to beat it at all is impressive! I wanted to balance out the difficulty a bit more, but again, no time :( 

As for the theme, I kind of saw it as the factory "rewinds" so some of the platforms go back to original states and are no longer accessible (or are now accessible). Conveyor belts go in reverse (rewinding), and moving sawblades stop moving. I guess this would fit more of a "reverse" theme, but I liked the idea of having the levels change slightly, making the player move through the levels differently. I'm not sure why the key rewound time, so it was just an added feature inside this strange factory.

The little ball is supposed to collect the bolts in order to learn his/her identity. The giant bolt at the very end helps the ball learn who it is, but it must have enough screws with no injuries (deaths). The game and mechanics could definitely be explained better.  Anyway, there's a lot I could improve on, so thanks so much for leaving this great feedback!