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It is clear that a lot of effort went into making this game: there is a story, there are many unique characters with dialogue and the sound are put there with care. I feel like what it lacks is the final polish: the rendering order appear to be fixed, so that you are always in front or behind a sprite, and it makes for some awkward visuals sometimes. Also, there seems to be gaps in the tilemap, so I think you should try using a pixel perfect camera

Thanks for that input and yes I discovered the pixel perfect camera along the way. Then figured out it was the tiles themselves!! threw me down a path I couldn't come back from in time before the deadline haha. We've added a mini-map and quest tracker for the next update too.

Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.

Version 1.21

New Features: 

  • Player can now run holding shift
  • Camera has been zoomed out a bit to see more of the map 
  • Mini-Map has been added 
  • Quest Tracker has been added 
  • Added Post-Processing Effects

Bugs Fixed: 

  • Sidewalk and street tile edges have been fixed 
  • Better collision layer, so player walks behind poles, trees, and houses. 
  • Player now facing the correct direction when stopping, and stopping to talk 
  • Device particles now come out form the direction based on which way the player is facing 
  • Fixed Victory Screen and talking to the Tape