It is clear that a lot of effort went into making this game: there is a story, there are many unique characters with dialogue and the sound are put there with care. I feel like what it lacks is the final polish: the rendering order appear to be fixed, so that you are always in front or behind a sprite, and it makes for some awkward visuals sometimes. Also, there seems to be gaps in the tilemap, so I think you should try using a pixel perfect camera
Viewing post in What The Hole jam comments
Not expecting you to play it again, but I did incorporate the feedback in the latest version, incase you wanted to finish it.
Version 1.21
New Features:
- Player can now run holding shift
- Camera has been zoomed out a bit to see more of the map
- Mini-Map has been added
- Quest Tracker has been added
- Added Post-Processing Effects
Bugs Fixed:
- Sidewalk and street tile edges have been fixed
- Better collision layer, so player walks behind poles, trees, and houses.
- Player now facing the correct direction when stopping, and stopping to talk
- Device particles now come out form the direction based on which way the player is facing
- Fixed Victory Screen and talking to the Tape