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All from scratch and submitted 15 hours before the deadline? Brave :D

The tutorial was to good to help me understand the functionality of each UI element but it was not clear when I could plant something and what I needed to do first to plant. Cycling through the seasons is clever especially when you can isolated it to a specific tile and not just the entire map but it did not feel like "rewinding" more like "cycling". Still, a cool concept that should be expanded upon further.

My recommendation, work on maybe adding one season at a time along with the available crops for that seasons to teach the player which crops can be planted depending on the season and walk us better through how to prepare the soil to do so.

The "extra goals/objects" is also a nice touch

Thanks for the feedback, and thank you so much for playing the game. The production ended up being rushed in the last few days because of the weather, but it's no real excuse for the poor mechanics in the end. I agree with the theme not really being the greatest implementation as at most it rewinds to the sown stage of the plants, but I felt like trying something that didn't involve rewinding states of movement, in the end I came to this.

Player feedback in the game ended up being very poor and along with the shoddy tutorial I think it drastically dragged this project down, however it was a cool project and I hope to work on this in the future.