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Thanks for the feedback, and thank you so much for playing the game. The production ended up being rushed in the last few days because of the weather, but it's no real excuse for the poor mechanics in the end. I agree with the theme not really being the greatest implementation as at most it rewinds to the sown stage of the plants, but I felt like trying something that didn't involve rewinding states of movement, in the end I came to this.

Player feedback in the game ended up being very poor and along with the shoddy tutorial I think it drastically dragged this project down, however it was a cool project and I hope to work on this in the future.