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(+1)

It's a good game. It only kind of fits the theme (the main feature of the game is that you CAN'T rewind haha), but that's OK, it's a change of pace from all the time rewinding games (mine included!).

At the middle of the level or something, an end of game screen would appear, as if I had lost. But I still had 80+ health left? It was kind of weird and I don't think it was intended.

You should add a "High Score" feature! Where it saves your best score ever. That way you incentivize replaying your game, and maybe even sharing with your friends!

Actually, I never understood: were you supposed to hit the pidgeons? Or hit as few as possible? I kind of felt bad shooting them, but it seemed that I was supposed to...

Overall it's a good game. Good job!

Was it your first game jam? 

Hi JMS. So to answer your questions. 

There were many things I wanted to do that time did not allow.
Getting the bungee cord to rewind back to the helicopter was one of those things I struggled to get working and when I realized I wouldn't be able to get it working in time I came up with another solution.  While testing having the bungee jumper bouncing all over was pretty fun and making it so the bungee jumper returned to the helicopter by colliding with it was an easy solution to implement. It also made getting the bungee jumper back into the helicopter more challenging/interesting.

I wanted to get everything switched over to a health system. Before I added health though collisions just killed you. The player helicopter colliding with bullets, enemy helicopter, pigeons would all kill you. The last hour of my work before submitting added health to the player made it so bullets subtracted health. But I was not able to get to the enemy helicopter collision and pigeon collision to switch to health in time.  So player collision with enemy helicopters and pigeons still kill you. 

Pigeons were supposed to be an obstacle to get in the way of the bungee jumper. The bungee jumper colliding with a pigeon would make him drop what he was holding. Killing pigeons would have been good so you could clear the obstacle for the bungee jumper. Pigeons were also going to drop health. health would fall to the bottom of the screen and the bungee jumper would have been able to pick it up and bring it back to the helicopter.  

We also wanted to make levels that would slowly progress the spawn rates of enemies. Each level would require you to collect an amount of loot before going to the next level. Adding high score is one of those things we just didn't get to. There is more we wanted to add and fix. Our team did get to our minimum viable product state and I am glad we were able to accomplish that.

Yes it was the teams first jam! I am proud of what we were able to produce.  I think we could have gotten most of the our goals done if we had another day or two. I believe I will be making the changes to the game after the jam is complete, but I am not sure on when I will get to it. The team is working on our 2nd jam currently, so changes will have to wait for that jam to end.  

Thank you for playing Bungee Caper and for the feedback you have given as well. 

(+1)

So it was going to be a completely different game! Haha, no judgement, I don't think I've ever had a jam game end up with more than 20% of the features I initially planned :).

That sounds really interesting and I'll be sure to play it if you release a post-jam version.

Good luck in the second jam!