https://itch.io/jam/brackeys-4/rate/723884 Here is my game. Hope you like it. I had fun with yours as well.
Gus
Creator of
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https://itch.io/jam/brackeys-4/rate/723884 Here is my game. I had a lot of fun with your game. Good luck in the jam.
https://itch.io/jam/brackeys-4/rate/723884 Here is my game. I am only a couple rates away from 20. Also good job on your own game. I enjoyed my time with it.
Hi JMS. So to answer your questions.
There were many things I wanted to do that time did not allow.
Getting the bungee cord to rewind back to the helicopter was one of those things I struggled to get working and when I realized I wouldn't be able to get it working in time I came up with another solution. While testing having the bungee jumper bouncing all over was pretty fun and making it so the bungee jumper returned to the helicopter by colliding with it was an easy solution to implement. It also made getting the bungee jumper back into the helicopter more challenging/interesting.
I wanted to get everything switched over to a health system. Before I added health though collisions just killed you. The player helicopter colliding with bullets, enemy helicopter, pigeons would all kill you. The last hour of my work before submitting added health to the player made it so bullets subtracted health. But I was not able to get to the enemy helicopter collision and pigeon collision to switch to health in time. So player collision with enemy helicopters and pigeons still kill you.
Pigeons were supposed to be an obstacle to get in the way of the bungee jumper. The bungee jumper colliding with a pigeon would make him drop what he was holding. Killing pigeons would have been good so you could clear the obstacle for the bungee jumper. Pigeons were also going to drop health. health would fall to the bottom of the screen and the bungee jumper would have been able to pick it up and bring it back to the helicopter.
We also wanted to make levels that would slowly progress the spawn rates of enemies. Each level would require you to collect an amount of loot before going to the next level. Adding high score is one of those things we just didn't get to. There is more we wanted to add and fix. Our team did get to our minimum viable product state and I am glad we were able to accomplish that.
Yes it was the teams first jam! I am proud of what we were able to produce. I think we could have gotten most of the our goals done if we had another day or two. I believe I will be making the changes to the game after the jam is complete, but I am not sure on when I will get to it. The team is working on our 2nd jam currently, so changes will have to wait for that jam to end.
Thank you for playing Bungee Caper and for the feedback you have given as well.
Bungee Caper is a grueling bullet hell to collect as much loot as possible.
Bungee jump from your helicopter to collect loot.
Warning the winch to rewind you back into the helicopter is broken! You will have to bungee yourself back up.
The entire team's first game jam. We hope you enjoy Bungee Caper.
Bungee Caper is a grueling bullet hell to collect as much loot as possible.
Bungee jump from your helicopter to collect loot.
Warning the winch to rewind you back into the helicopter is broken! You will have to bungee yourself back up.
The entire team's first game jam. We hope you enjoy Bungee Caper.
Bungee Caper is a grueling bullet hell to collect as much loot as possible.
Bungee jump from your helicopter to collect loot.
Warning the winch to rewind you back into the helicopter is broken! You will have to bungee yourself back up.
The entire team's first game jam. We hope you enjoy Bungee Caper.
https://gus-hertz.itch.io/bungee-caper
You did a good job on this. Expanding on the animations would help it look a bit better, but for a jam you got what was needed in there. I had fun with it. Having a lot of keys to remember off the bat is difficult. A small tutorial could help with this to slowly introduce the time functions one at a time. I was not able to add a tutorial or multiple levels into my own game and I wish I could have.