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(+1)

Yo’ Templar here,

  • An interesting take on golf games.
  • The art and sound fit each other well. A few things to point out:
  • I can’t tell if this is a bug: When you rewind, you go back to the start position, the rewind ends, but if you start spamming rewind, then your remaining shots keep increasing.
  • While the rewind mechanic fits the theme, I quite doesn’t fit in the game itself, without it is a puzzle golf game where you want to get as much points (patience) as possible while still reaching the exit with your available shots; but with the rewind mechanic it turns into just a regular golf game where you can just keep spamming rewind and farming for points before moving.
  • The “points”/patience is quite unclear what each does if there’s even a difference, a better take would have been having different personality traits (following the personality test theme that you’re going for) like fun, loving, patience, etc. This would make the player have to aim for certain traits while avoiding others as they navigate through the level.

Thank you for the detailed feedback!

Regarding the "bug", it was intended as some levels are a bit tricky to pass and I didn't want players to get discouraged. HOWEVER, I didn't think about spamming rewind. Thanks for pointing it out!

The rewind mechanic is a stretch, solely introduced to fit the theme. This is bad and I know it ^^' In previous comments I have mentioned the original idea and how it evolved to the final game. What it boils down to is that I liked the idea too much to start anew.

Your last point is exactly what it was supposed to be but I had to rush it and didn't have time to implement it :/ In case you wonder, each "level" of patience gives different amounts of points/patience at the end (1x for Patience, 10x for More Patience and 50x for Even More).

Thank you for playing!