Thank you for the detailed feedback!
Regarding the "bug", it was intended as some levels are a bit tricky to pass and I didn't want players to get discouraged. HOWEVER, I didn't think about spamming rewind. Thanks for pointing it out!
The rewind mechanic is a stretch, solely introduced to fit the theme. This is bad and I know it ^^' In previous comments I have mentioned the original idea and how it evolved to the final game. What it boils down to is that I liked the idea too much to start anew.
Your last point is exactly what it was supposed to be but I had to rush it and didn't have time to implement it :/ In case you wonder, each "level" of patience gives different amounts of points/patience at the end (1x for Patience, 10x for More Patience and 50x for Even More).
Thank you for playing!