Thank you for such a generous comment! This is the first time someone asked me about the writing process of my game and I'm not sure where to start. Still, I'll try to answer as best as I can.
When I first decided to make a horror game, I thought about what makes people scared. The answer I found was simple: it's the emotions we harbor. It's the emotions we try to hide but slowly eat us from within without us even knowing. Everyone is familiar with jealousy, guilt, shame stalking them for all their lives, and I wanted to tell how destructive and terrifying those emotions can be if you keep running away. And since love is one of the most complicated and powerful emotions, i decided to write a story about the fine line between love and obsession.
To tell you the truth, I think the story itself is not that special; I mean, it's just another high school drama. But I think the reason why many gamers got absorbed into the plot is because I tried to make the experience personal. I chose a diary as the main plot device so that the players are easily drawn into the life of the characters, even if most of their faces are not even shown in the game. The best part is that almost everyone who played the game can easily understand what's I'm trying to say. Most of us had our secret crush and the fear of rejection, and are familiar with the pain of having to hide our feelings and having our soul and mind torn because of it. Even after we are grown up, those experiences haunt us and make us do crazy things without us even knowing. I wanted to show that something so familiar to us can keep us on the edge of the seat without the lengthy chase sequences or endless jump scares.
I don't know if this satisfies your question, but if you want to discuss more I'll be more than happy to talk.