Pretty cool concept. When I first ran the game, the cannon stopped rotating after the first shot. After restarting the build it was working fine. It'd be interesting if any satellites you fire that touch the planet are destroyed, that would force the player to nearly miss the planet to keep the orbit, instead of having them just land on it and add to the score. Good stuff!
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Thank you for such detailed reply! I really appreciate that. Yeah that problem with cannon is annoying, and I haven't figured out how to fix it yet, satellites counting either.. But I plan to expand this game in something cool, add enemies, waves and some abilities :) So, if you're interested , you can be my first follower :D