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(2 edits) (+1)

This game was amazing. The setting, the graphic, the scares, the ambience just went together so well. So the graphics I thought was great and it is set apart from so many other indie games because it looks so good and had it's own feel and made tis game special in its own way. It had this brightness, yet a grittiness and dark tone throughout the game, and even in the time when the lights in the train were on, it looked great. It gave this air of creepiness and uneasiness. 

The other thing I thought was great  was the attention to detail. The work that you put into the ads, the newspaper, the bottles and graffiti in the train   were a great touch.  It made the game that much more realistic   and felt more like the player was in there itself.   The one addition that was  amazing was the bloody foot prints on the ceiling . It was a great small thing to add to the environment and even though it was small, it added a lot to the whole  lot to the game. 

Another thing that was great was the scares  and spooks throughout the game. I thought they were fantastic. The subtle spooks  like the one where the baby carriage goes through the width of the train and also the place where the girl and the carriage are standing outside the train while the door was open was really, really well done and spooked me a lot. The other spook that was also good was seeing the girl through the window ; it was a creepy spook that you guys did and thought it was well done as well. 

Now that being said, there are things that I would suggest and thought that the game was lacking. One issue that I found (that smoothed out  towards the end) was that  the game lagged when you moved the player camera around, but it was fine when the camera was still and the player was moving around. As said , it did get smoothed out towards the end, but thought you guys might wantto know that it was a tad bit laggy at the start of the game. Another thing was that if the player looked straight up, it showed the forehead of the character. I personally found this really funny but that's not how eyes usually work and thought you might want to know that as well.

Now the main issue with the game I think was that the player would not know what to do. I don't know if this was an issue to every payer out there, but I didn't know what to do and where to go. I just wandered around back and forth from each end of the train till something happened. I don't know if I missed something or did something wrong, but this slowed down the pace of the game a lot and kind of was boring while I was figuring out what to do (I cut half my video out because it was just me wandering around not knowing or figuring out where to go or what to do next.) 

Again, I don't know if this is an issue to  other players. But if the game was more straightforward or things triggered faster it would engross the player more into the game and make things less confusing. My suggestion would be to maybe add a scare or a line  where the character says something like, "The door doesn't work, maybe I should go back" might let the player know to go back to the other side and do something there. And also maybe adding a small scare when you go back towards another door or stay in a place too long would keep the spookiness of the game up and also keep the interest of the player still in the game (if this point makes sense?) 

One thing I found a little strange and a little difficult was that you needed to find a box cutter when the player couldn't see it or know where to go to find it. Maybe adding a voice line or make it more obvious would help.

And as I mentioned above, I loved the attention to detail in this game. Like the bloody foot prints; it was a great touch. And one suggestion to improve the game and take it from great to greater would be to maybe change the ads around the train to make it more spooky as the player progresses through the game. Like maybe making the girl and the carriage replace the lady in the ad poster near the entrance/ exits of the carriage might add a level of spookiness and give a layer of creepiness. You could replace  or make the moving neon message glitch out and say scary things. (Oh and also the writing on the wall about her being there was a great touch too, I forgot to mention it above.) So yeah, making the ads more creepy or demonic would make the  game a lot spookier and add a depth of creepiness and scariness.

Another thing I would suggest is putting a backstory to the game. That would make it more interesting to as well as give the player a reason to  look around and take their time with the game. For example, you could add multiple newspapers or the newspaper to change the story each time the carriage goes dark and lights up again. Knowing why the ghost is there and why she has a carriage with her and why she si haunting the train would make it really interesting and engrossing to the game. 

You could also add backstory  through the posters and ads around the train. Maybe make the ghost say something in bloody handwriting, or maybe add small texts  of broken backstory throughout the ads which the player has to put together at the end and understand it. It would make the game that much more whole and also give the player a satisfactory feeling towards the end and also make the a lot more in depth.

Other than that, I think you've done a great job with the game. It was honestly really fun to play and  experience. The scares at the end were great too but a little unexplained (such as why were there chains when the ghost doesn't really use chains previously, and also why did the ghost use fire though she didn't have any affiliation to flames before (Though the fire part was REALLY cool and loved it a lot.)) 

Oh and the end outro to the game was really funny. Loved the little extra touch you put i there.!

But yeah, good job so far! It was an amazing experience and loved playing it. You've done a great job so far and cannot wait for more of the game!  Sorry for the super long comment/ review, I do not mean any bad things if anything came across that way, And sorry if it seems a little convoluted, I'm writing this as I'm editing and rendering the viedo. I genuinely liked the game and just thought it could be improved slightly here and there. 

Great job on the game and good luck for future projects and updates!! Hope you all are well and taking care!

Developer: thank you so much we would be so happy if you would support us on patreon cause we really wanna make a full steam game out of it and there is many expensive virtual shit we need to buy to finish this game. Should be like 1 hour ore more playtime🙏🏻