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Thanks! The island was mostly straight from a Synty Studios prefab. I added some things like some of the objectives and the fire department (and the ramp "monoliths").  Spent a bunch of time adding the sound effects and setting certain things to be able to have their meshes deformed.

Because of the time of your comment, not sure if you played the original upload or 1.1. There were definitely big camera issues with the original upload. I screwed up the masking field for camera avoid so the camera was just clipping through all the buildings. Fixed that in 1.1. 

That said, the angle of the camera in general could maybe move down a bit so you can see further forward? If that is what you're referring to then I agree. 

Thanks for playing!