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Thanks for playing! I agree to an extent. I wanted to add some real destruction effects, especially to the buildings and stuff, but I wasn't sure how that would affect performance so I kind of put it off then just didn't really get around to it. I initially had the mesh deformation effect on a lot more of the objects, but it started to affect performance so I cut it out of some of the objects that didn't feel like they absolutely needed it.

Also left a lot of the debris just kind of sitting around, since from a game-play perspective, you can go back through an area and use those fallen objects to extend combos (although the amount of points you get decreases each time you hit an object).