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You took on a huge challenge trying to finish a mystery game like this in seven days. What you have managed to complete is very impressive. The audio is a really standout feature for me in terms of creating a spooky ambience. I really think the visuals could be amped up a bit to match the effective audio. A simple vignette, or fog, or some shadows would really lend themselves to the mood. I'm sure you see this yourself, but the order in layer needs to be dynamic, based on the y-value of the object's base, so that the player renders in front of the object at certain values and behind it at others. I hope you continue developing your game, because there really is a lot of potential here.

Thank you! It was quite an undertaking but we're really proud of what we created and we're working to polish up all the rough areas.

Took your feedback and added post-processing and fixed some of the layer issues. Not expecting you to play it again, but If you want to see the difference, check it out.

Version 1.21

New Features:
-Player can now run holding shift
-Camera has been zoomed out a bit to see more of the map
-Mini-Map has been added
-Quest Tracker has been added
-Added Post-Processing Effects

Bugs Fixed:
-Sidewalk and street tile edges have been fixed
-Better collision layer, so player walks behind poles, trees, and houses.
-Player now facing the correct direction when stopping, and stopping to talk
-Device particles now come out form the direction based on which way the player is facing
-Fixed Victory Screen and talking to the Tape