I don't know if this is the right place to post this, it being regarding the updated version and all, but the changes to the trajectory and jumping weight made things feel a lot better. I'm not sure if you adjusted gap sizes, but things felt a lot more doable. My only complaint that still remains is the difficulty curve seems a bit off. Most of the levels are doable, but "wind flows only when time does" (hard to set up with the wind's super-fast acceleration) and "not every wall is meant to stop you" (lost of daisy-chaining rewinds). In the case of the wind level, it is extra weird because "to rise, you have to fall first", which is right after it, it much easier.
Ahaha, I don't know what to say: the two wind-based levels you mentioned are inverted in the game jam version, but after showing the game to some friends, they all told me that the first was more difficult, so I decided to invert them in the updated version. Difficulty in a puzzle game can be subjective, so I think I'll leave them as they are in the last version.
As for the difficulty curve in general, I admit it can be pretty rough, but it is sorta of intended. Maybe I could add some more levels to ease up the transition a bit, but I generally satisfied about the tough gameplay.
Anyhow, I'm really grateful for the time you took just to give me your feedback again. Thank you, I really mean it