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I haven't finished this yet (the first boss kicked my butt), but I plan to come back! You did a great job teaching the player mechanics like killing the unkillable crabs via pushing blocks on them, and all the puzzles I've encountered through the first boss have been well conveyed and thoughtfully done. Also there is just the right amount of flounce to Sarah's hair, which makes for a fun-to-walk-around sprite. My only criticism is that Sarah's hurtbox seems a tad large in the upward direction, makes it hard to hit enemies from below with your sword.  

(Edited to add: I love the crab sprites so much!)

Thanks for playing! The first (and unfortunately only) boss is pretty tough
-- he's kicked my butt a few times, too :p

I agree about using the sword upward. It technically has the same range in any direction from the edge of Sarah's hitbox, but the perspective makes it feel off, which isn't something you want the player to experience. I'll look into ways of adjusting it for a post-jam build.