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(+1)

Pretty scary, good job! I’d recommend using A* pathfinding for the enemy, that way he doesnt get stuck on as many walls, and additionally maybe fix the directional sound so you can hear what direction hes coming from. Overall good game though.

(1 edit)

Im glad you liked it :D

p.s. I could rewrite the Pathfinding or change it.

I know he shouldn´t be stuck at the walls, but otherwise you could say he is Starring at you form the distance.

but the "Real" 3D sound is way to hard and challanging to me.

meaby i should switch to Unity for 3D.