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Hey, this was such a cool game! The music and visuals fitted together extremely well, very psychedelic - I couldn't help but be reminded of Psychonauts (and I absolutely love that game)! I loved the style of animation for the player character (not sure what that technique is called but it's cool!) and wondered whether in a future version the same scribbly sort of movement could be used in the backgrounds to an extent too? The reverse-projectiles mechanic was great to work out, and I can imagine it being used in some interesting ways for puzzles/combat if you guys develop it further. Great stuff :D