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(+1)

When you have to choose which type of Rewind to use, enemies can kill you anyway. In my opinion I would find a way to be able to select that without occupying the entire screen if you do not want to pause the game. Anyway it is a good idea and I think it is well applied. The movement system reminds me of the Megaman Battle Network games. Nice job!!

I actually tried to pause the game during the Rewind selection but one of the enemy projectiles uses gravity (continue moving during pause) and I was running out of time so I chose to get rid of the pause feature. I'll try to find another way.


Thanks!